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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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2f0b2c251add800d552cf8da115d8aff2fdfd151
UnrealEngineUWP/Engine/Build
History
Ryan Brucks 4a7d34ec07 ParallaxOcclusionMapping: Added world coordinate option, fixed 1/x bug and a bug with heightmaps that go to full black.
[CL 2674830 by Ryan Brucks in Main branch]
2015-08-31 18:43:28 -04:00
..
Android
Add launch image support for Android (disabled for GearVR)
2015-08-28 19:34:42 -04:00
BatchFiles
Reduce the amount of boilerplate log output when running UAT.
2015-08-20 09:06:43 -04:00
HTML5
don't mix https with http in the template #html5
2015-07-06 18:15:20 -04:00
IOS
fix for incorrect location of the plist when the game directory is not the same name as the game
2015-08-29 14:19:38 -04:00
Build.version
Update version in main to 4.10.
2015-07-20 17:13:06 -04:00
Commit.gitdeps.xml
ParallaxOcclusionMapping: Added world coordinate option, fixed 1/x bug and a bug with heightmaps that go to full black.
2015-08-31 18:43:28 -04:00
InstalledEngineFilters.ini
Back out revision 37 from //depot/UE4/Engine/Build/InstalledEngineFilters.ini until BuildDerivedDataCacheNode can also use receipts for runtime dependencies.
2015-08-28 11:10:59 -04:00
JunkManifest.txt
Added old vrlib.jar for Android to junk manifest
2015-07-21 14:14:27 -04:00
Promoted.gitdeps.xml
Removing Build.version from promoted binaries
2015-08-11 14:09:27 -04:00
SourceDistribution.txt
…
Target.cs.template
Linux: fix GUBP to work on Linux host.
2015-04-08 16:16:23 -04:00
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