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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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2d41d893d82eaefcd312cb7bba09e5cf9cfd56bb
UnrealEngineUWP/Engine/Source/Runtime/TraceLog
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aurel cordonnier 7f517562d5 Merge from Release-Engine-Staging @ 17438845 to Release-Engine-Test
This represents UE4/Main @17430120 and Dev-PerfTest @17437669

[CL 17439044 by aurel cordonnier in ue5-release-engine-test branch]
2021-09-06 12:23:53 -04:00
..
Private/Trace
Merge from Release-Engine-Staging @ 17438845 to Release-Engine-Test
2021-09-06 12:23:53 -04:00
Public/Trace
Explicitly terminate runs of aux data blocks with a well-known "aux data terminal" event. Previously a null byte was used. Each aux data block would write the null. Subsequent blocks would overwrite the prior block's null, effectively pushing the null to the end of a run aux data. However, if a different event was traced in the middle of the run it too would overwrite the null and corrupt the stream. With an explicit terminal event, structure can be recovered regardless of any multiplexing.
2021-09-03 08:34:16 -04:00
TraceLog.Build.cs
Move trace platform event availability define from TraceLog to Core build files
2021-08-24 21:28:14 -04:00
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