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2d41d893d82eaefcd312cb7bba09e5cf9cfd56bb
UnrealEngineUWP/Engine/Source/Runtime/LevelSequence
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max chen f0f7be67c4 Sequencer: Deprecated LevelSequenceSnapshotSetttings which was really only used by AutomatedLevelSequenceCapture to store the recording frame to be used in converting the snapshot times. The conversion is better done in the DefaultBurnin blueprint with the FrameRate using the FQualifiedFrameTime of the MasterTime or the ShotTime.
#rb matt.hoffman

#ROBOMERGE-AUTHOR: max.chen
#ROBOMERGE-SOURCE: CL 17449311 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)

[CL 17449317 by max chen in ue5-release-engine-test branch]
2021-09-07 16:11:54 -04:00
..
Private
Sequencer: Deprecated LevelSequenceSnapshotSetttings which was really only used by AutomatedLevelSequenceCapture to store the recording frame to be used in converting the snapshot times. The conversion is better done in the DefaultBurnin blueprint with the FrameRate using the FQualifiedFrameTime of the MasterTime or the ShotTime.
2021-09-07 16:11:54 -04:00
Public
Sequencer: Deprecated LevelSequenceSnapshotSetttings which was really only used by AutomatedLevelSequenceCapture to store the recording frame to be used in converting the snapshot times. The conversion is better done in the DefaultBurnin blueprint with the FrameRate using the FQualifiedFrameTime of the MasterTime or the ShotTime.
2021-09-07 16:11:54 -04:00
LevelSequence.Build.cs
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