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2d41d893d82eaefcd312cb7bba09e5cf9cfd56bb
UnrealEngineUWP/Engine/Source/Runtime/GeometryFramework/Private
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ryan schmidt e1bdb00be5 GeometryFramework: Add mesh pool API to DynamicMeshActor, so that Actor BPs can create/use temporary meshes internally without creating an enormous amount of garbage
#rb none
#rnx
#jira none
#preflight 61392f8ed9c85a00018cc865

#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 17466897 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)

[CL 17466905 by ryan schmidt in ue5-release-engine-test branch]
2021-09-08 21:49:07 -04:00
..
Changes
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Components
ModelingComponents: Add support for enabling Complex Collision on DynamicMeshActors in UEditorModelingObjectsCreationAPI. Currently required for line traces to hit these objects, which many UI interactions depend on.
2021-09-08 21:47:47 -04:00
DynamicMeshActor.cpp
GeometryFramework: Add mesh pool API to DynamicMeshActor, so that Actor BPs can create/use temporary meshes internally without creating an enormous amount of garbage
2021-09-08 21:49:07 -04:00
GeometryFrameworkModule.cpp
…
UDynamicMesh.cpp
GeometryFramework: Add mesh pool API to DynamicMeshActor, so that Actor BPs can create/use temporary meshes internally without creating an enormous amount of garbage
2021-09-08 21:49:07 -04:00
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