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276d205643bc2e528604245d3ed0efb31bcbe493
UnrealEngineUWP/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh
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Jimmy Andrews 276d205643 change MeshImageBakingCache ParallelFor iteration to be over rows instead of over pixels, b/c ParallelFor doesn't support int64 indices
#rb ryan.schmidt
#rnx
#preflight 607795491fa99900011dc3bf

[CL 16016004 by Jimmy Andrews in ue5-main branch]
2021-04-14 22:03:51 -04:00
..
Private
change MeshImageBakingCache ParallelFor iteration to be over rows instead of over pixels, b/c ParallelFor doesn't support int64 indices
2021-04-14 22:03:51 -04:00
Public
Minor fixes for AO map baker: Clear uninitialized data from AO textures before writing them + only get tangents if needed and check that they are there
2021-04-13 17:11:31 -04:00
DynamicMesh.Build.cs
Generalize MeshUVPacking code with a GeometricObjects version that runs on a generic abstract mesh interface, so we can run the same algorithm on other mesh types.
2021-02-18 14:58:26 -04:00
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