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21fdd3aa81c44a3fbba1fb7699791102fdaa6077
UnrealEngineUWP/Engine/Source/Programs/DotNETCommon/DotNETUtilities/FileReference.cs
Ben Marsh 0e0190fc4c UBT: Add a FileReference.WriteAllBytesIfModified() method to make it easier to update files without modifying the timestamp if they don't change.
#rb none
#jira

[CL 4957014 by Ben Marsh in 4.22 branch]
2019-02-08 22:58:04 -05:00

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