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21fdd3aa81c44a3fbba1fb7699791102fdaa6077
UnrealEngineUWP/Engine
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Sorin Gradinaru 21fdd3aa81 UE-72355 //Fortnite/Dev-EngineMerge - Package and Publish IOS - Failing "FortniteClient.entitlements" could not be opened"
#jira UE-72355
#4.22.1
#rb Jack.Porter
#lockdown cristina.riveron

Check if the entitlements file is present when packaging, creating it if is not

[CL 5809000 by Sorin Gradinaru in 4.22 branch]
2019-04-09 12:08:35 -04:00
..
Binaries
Add TPS file for Visual Studio Setup SDK.
2019-03-22 16:07:08 -04:00
Build
Localization Automation
2019-04-09 02:39:52 -04:00
Config
HTML5 - 4.22.1 - update browser paths for launch on menu
2019-04-03 12:51:31 -04:00
Documentation
PR #5469: Ansel plugin updates (Contributed by adamnv)
2019-02-21 18:33:28 -05:00
Extras
HTML5 - 4.22.1 - github repro will not include expected libs for UE4
2019-04-03 12:41:01 -04:00
Plugins
Sequencer: Clear focus only when stopped
2019-04-08 16:46:11 -04:00
Programs
…
Shaders
Fix an issue where instanced draws could exhibit visual glitches on certain platforms. This was caused by reading PrimitiveID into a scalar register in the pixel shader. Pixel waves are packed for instanced drawing, so this was actually invalid.
2019-04-08 11:37:37 -04:00
Source
UE-72355 //Fortnite/Dev-EngineMerge - Package and Publish IOS - Failing "FortniteClient.entitlements" could not be opened"
2019-04-09 12:08:35 -04:00
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