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UnrealEngineUWP/Engine/Source/Runtime/Experimental/GeometryCollectionEngine
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graham wihlidal ee8f378f7b Geometry collection assets created from one or more static meshes will have Nanite automatically enabled now, as long as at least one of the input meshes had Nanite enabled originally.
#rb trivial
#fyi brian.karis, rune.stubbe
#jira UE-104791

[CL 15028299 by graham wihlidal in ue5-main branch]
2021-01-08 20:00:52 -04:00
..
Private
Geometry collection assets created from one or more static meshes will have Nanite automatically enabled now, as long as at least one of the input meshes had Nanite enabled originally.
2021-01-08 20:00:52 -04:00
Public
Geometry collection assets created from one or more static meshes will have Nanite automatically enabled now, as long as at least one of the input meshes had Nanite enabled originally.
2021-01-08 20:00:52 -04:00
GeometryCollectionEngine.Build.cs
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
2020-09-24 00:43:27 -04:00
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