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1afdece4bc89cf0efe1decda254d289c6aaa2baa
UnrealEngineUWP/Engine/Source/Runtime/Experimental
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semion piskarev 2eb33fbba5 MeshModelingTools: Made the scaling gizmos able to clamp to zero instead of going negative, and made the plane scaling gizmos able to scale uniformly in their plane.
#rb Jimmy.Andrews
#rnx
#jira none

[CL 15066757 by semion piskarev in ue5-main branch]
2021-01-13 10:34:32 -04:00
..
Chaos
Chaos : Constraint : Angular Plasticity
2021-01-12 20:32:56 -04:00
ChaosCore
UE5/Release-Engine-Staging to UE5/Main
2021-01-08 19:56:07 -04:00
ChaosSolverEngine
Prototype Wrapped Object Pointers (ObjectHandle/ObjectPtr)
2021-01-05 19:16:25 -04:00
ChaosVehicles
Merge //UE5/Release-Engine-Staging @14903491 to //UE5/Main
2020-12-11 14:21:20 -04:00
FieldSystem/Source/FieldSystemEngine
UE5/Release-Engine-Staging to UE5/Main
2021-01-08 19:56:07 -04:00
GeometryCollectionEngine
Geometry collection assets created from one or more static meshes will have Nanite automatically enabled now, as long as at least one of the input meshes had Nanite enabled originally.
2021-01-08 20:00:52 -04:00
InteractiveToolsFramework
MeshModelingTools: Made the scaling gizmos able to clamp to zero instead of going negative, and made the plane scaling gizmos able to scale uniformly in their plane.
2021-01-13 10:34:32 -04:00
Voronoi
Updating copyright for Engine Runtime.
2019-12-26 14:45:42 -05:00
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