Files
UnrealEngineUWP/Engine/Shaders
Martin Mittring b58498e8ae * release GBuffers early during the frame to allow reuse, PostProcessMaterial can hold on to it longer
granularity is all GBuffers, could be per texture but might not be worth the tracking
* disabled RenderTargetPoolEvents tracking for editor rendering to get a more readable output

[CL 2076060 by Martin Mittring in Main branch]
2014-05-16 17:29:16 -04:00
..
2014-05-12 08:37:23 -04:00
2014-04-30 23:51:07 -04:00
2014-05-13 16:56:54 -04:00