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Removed overly cautious #ifdef from slate vertex shader - we want to swizzle all platforms (the appropriate swizzle is applied).
#codereview Nick.Penwarden [CL 2049902 by Joel Crabbe in Main branch]
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@@ -75,11 +75,8 @@ VertexOut Main(
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// TextureCoordinates contains both the first and second texture coordinates in xy and zw respectively.
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VOut.TextureCoordinates = InTextureCoordinates;
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#if ES2_PROFILE && COMPILER_GLSL_ES2
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VOut.Color = InColor FCOLOR_COMPONENT_SWIZZLE;
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#else
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VOut.Color = InColor;
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#endif
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return VOut;
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}
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