Removed overly cautious #ifdef from slate vertex shader - we want to swizzle all platforms (the appropriate swizzle is applied).

#codereview Nick.Penwarden

[CL 2049902 by Joel Crabbe in Main branch]
This commit is contained in:
Joel Crabbe
2014-04-23 19:34:49 -04:00
committed by UnrealBot
parent 047b575647
commit 3139def871
+1 -4
View File
@@ -75,11 +75,8 @@ VertexOut Main(
// TextureCoordinates contains both the first and second texture coordinates in xy and zw respectively.
VOut.TextureCoordinates = InTextureCoordinates;
#if ES2_PROFILE && COMPILER_GLSL_ES2
VOut.Color = InColor FCOLOR_COMPONENT_SWIZZLE;
#else
VOut.Color = InColor;
#endif
return VOut;
}