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UnrealEngineUWP/Engine/Shaders/PostProcessUIBlur.usf
2014-03-14 14:13:41 -04:00

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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
PostProcessUIBlur.usf: PostProcessing shader to blur content behind some UI elements
=============================================================================*/
#include "Common.usf"
#include "PostProcessCommon.usf"
void MainPS(float4 UVAndScreenPos : TEXCOORD0, out float4 OutColor : SV_Target0)
{
float2 UV = UVAndScreenPos.xy;
OutColor = Texture2DSample(PostprocessInput1, PostprocessInput1Sampler, UV);
// later we can add here more interesting effects e.g. distortion
}