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UnrealEngineUWP
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18b4e4a14cb310fc5bbd042961e87da2d11dd708
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
GeometryCore
/
Public
/
DynamicMesh
History
Jimmy Andrews
c9d7cbdf94
fix issues w/ overlay that can leave ref counts and indices in invalid state
...
#rb ryan.schmidt #rnx [CL 16864593 by Jimmy Andrews in ue5-main branch]
2021-07-15 13:39:58 -04:00
..
Operations
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DynamicAttribute.h
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DynamicMesh3.h
GeometryProcessing:
2021-05-25 12:13:39 -04:00
DynamicMeshAABBTree3.h
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DynamicMeshAttributeSet.h
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DynamicMeshChangeTracker.h
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DynamicMeshOctree3.h
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DynamicMeshOverlay.h
fix issues w/ overlay that can leave ref counts and indices in invalid state
2021-07-15 13:39:58 -04:00
DynamicMeshTriangleAttribute.h
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DynamicPointSet3.h
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DynamicVertexAttribute.h
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DynamicVertexSkinWeightsAttribute.h
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DynamicVerticesOctree3.h
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InfoTypes.h
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MeshAdapterUtil.h
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MeshIndexMappings.h
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MeshIndexUtil.h
GeometryProcessing:
2021-05-25 12:13:39 -04:00
MeshNormals.h
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MeshTangents.h
GeometryProcessing: add FDynamicMeshTangents helper class to simplify access to FDynamicMesh3 tangent attribute overlays. Add functions to FMeshTangents and TDynamicMeshVectorOverlay to simplify getting a single triangle-vertex tangent/bitangent. Fix paste-o in FDynamicMeshAttributeSet::SetNumNormalLayers()
2021-06-11 17:11:27 -04:00
MeshTransforms.h
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