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18b4e4a14cb310fc5bbd042961e87da2d11dd708
UnrealEngineUWP
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Engine
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Source
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Runtime
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GeometryCore
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History
Jimmy Andrews
c9d7cbdf94
fix issues w/ overlay that can leave ref counts and indices in invalid state
...
#rb ryan.schmidt #rnx [CL 16864593 by Jimmy Andrews in ue5-main branch]
2021-07-15 13:39:58 -04:00
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Async
Adding parallel transform-reduce
2021-06-03 15:00:25 -04:00
CompGeom
Move ConvexHull2, ConvexHull3, and exact predicates into GeometryCore/CompGeom. Change them all to use the UE::Geometry namespace. Copy associated TPS files as needed.
2021-06-07 15:02:12 -04:00
Curve
Allow construction of a Laplacian mesh deformer on a mesh type that has only edges and vertices (no triangles, polygons, volumes, etc.) A uniform weighted Laplacian must be used in this case.
2021-07-13 17:03:47 -04:00
Deformers
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Distance
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DynamicMesh
fix issues w/ overlay that can leave ref counts and indices in invalid state
2021-07-15 13:39:58 -04:00
Generators
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Image
Optimize occupancy map construction for large textures by removing lock
2021-06-16 13:00:13 -04:00
Implicit
add a few missing tests for valid triangle id when doing parallelfor to max ID
2021-07-12 15:21:00 -04:00
Intersection
make mesh booleans handle degenerate sliver triangles: fix their intersection not being detected + the mesh cut not properly cutting through them
2021-07-13 15:46:51 -04:00
Parameterization
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Sampling
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Solvers
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Spatial
Parallelize expansion coefficient computation in fast winding number tree construction
2021-06-16 17:25:31 -04:00
Util
fix issues w/ overlay that can leave ref counts and indices in invalid state
2021-07-15 13:39:58 -04:00
BoxTypes.h
GeometryProcessing:
2021-05-25 12:13:39 -04:00
CapsuleTypes.h
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CircleTypes.h
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ExplicitUseGeometryMathTypes.h
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FrameTypes.h
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GeometryBase.h
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GeometryCoreModule.h
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GeometryTypes.h
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HalfspaceTypes.h
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IndexTypes.h
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IntBoxTypes.h
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IntVectorTypes.h
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LineTypes.h
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MathUtil.h
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MatrixTypes.h
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MeshAdapter.h
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MeshAdapterTransforms.h
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MeshQueries.h
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OrientedBoxTypes.h
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PlaneTypes.h
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PointSetAdapter.h
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Polygon2.h
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Polyline3.h
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QuadricError.h
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Quaternion.h
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RayTypes.h
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SegmentTypes.h
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SphereTypes.h
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TransformSequence.h
ApproximateActors: Implement support for detection of thin-slabs (ie thin planar meshes that are not single-sided) in FMeshSceneAdapter. Add support for sub-mesh instancing, to reduce number of times that repeated meshes are unique'd when used with the same scaling transform. Reorganize computation so that spatial builds are processed in decreasing-mesh-size order, and do other parallel improvements, such that time to process a large assembly (total ~2.2b triangles from 37k instances of 415 unique meshes w/~44m unique triangles) reduces from 58s to 22s (with ~10s of this time being loading source mesh data) on 64-core threadripper.
2021-06-08 02:55:00 -04:00
TransformTypes.h
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TriangleTypes.h
World Partition HLODs - Added automatic texture size selection based on hints
2021-06-10 21:49:51 -04:00
VectorTypes.h
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VectorUtil.h
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WeightMapTypes.h
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