Files
UnrealEngineUWP/Engine/Source/Programs/Shared/EpicGames.Core/Md5Hash.cs
Ben Marsh e64a5aff50 Missing copyright notice.
[CL 16817994 by Ben Marsh in ue5-main branch]
2021-07-09 09:50:24 -04:00

197 lines
5.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Buffers.Binary;
using System.Collections.Generic;
using System.ComponentModel;
using System.Globalization;
using System.Security.Cryptography;
using System.Text;
namespace EpicGames.Core
{
/// <summary>
/// Struct representing a strongly typed Md5Hash value
/// </summary>
[TypeConverter(typeof(Md5HashTypeConverter))]
public struct Md5Hash : IEquatable<Md5Hash>, IComparable<Md5Hash>
{
/// <summary>
/// Length of an Md5Hash
/// </summary>
public const int NumBytes = 16;
/// <summary>
/// Length of the hash in bits
/// </summary>
public const int NumBits = NumBytes * 8;
/// <summary>
/// Memory storing the digest data
/// </summary>
public ReadOnlyMemory<byte> Memory;
/// <summary>
/// Span for the underlying memory
/// </summary>
public ReadOnlySpan<byte> Span => Memory.Span;
/// <summary>
/// Hash consisting of zeroes
/// </summary>
public static Md5Hash Zero { get; } = new Md5Hash(new byte[NumBytes]);
/// <summary>
/// Constructor
/// </summary>
/// <param name="Memory">Memory to construct from</param>
public Md5Hash(ReadOnlyMemory<byte> Memory)
{
if (Memory.Length != NumBytes)
{
throw new ArgumentException($"Md5Hash must be {NumBytes} bytes long");
}
this.Memory = Memory;
}
/// <summary>
/// Creates a content hash for a block of data, using a given algorithm.
/// </summary>
/// <param name="Data">Data to compute the hash for</param>
/// <returns>New content hash instance containing the hash of the data</returns>
public static Md5Hash Compute(ReadOnlySpan<byte> Data)
{
byte[] Output = new byte[NumBytes];
using (MD5 Hasher = MD5.Create())
{
Hasher.TryComputeHash(Data, Output, out _);
}
return new Md5Hash(Output);
}
/// <summary>
/// Parses a digest from the given hex string
/// </summary>
/// <param name="Text"></param>
/// <returns></returns>
public static Md5Hash Parse(string Text)
{
return new Md5Hash(StringUtils.ParseHexString(Text));
}
/// <summary>
/// Parses a digest from the given hex string
/// </summary>
/// <param name="Text"></param>
/// <returns></returns>
public static Md5Hash Parse(Utf8String Text)
{
return new Md5Hash(StringUtils.ParseHexString(Text.Span));
}
/// <inheritdoc cref="IComparable{T}.CompareTo(T)"/>
public int CompareTo(Md5Hash Other)
{
ReadOnlySpan<byte> A = Span;
ReadOnlySpan<byte> B = Other.Span;
for (int Idx = 0; Idx < A.Length && Idx < B.Length; Idx++)
{
int Compare = A[Idx] - B[Idx];
if (Compare != 0)
{
return Compare;
}
}
return A.Length - B.Length;
}
/// <inheritdoc/>
public bool Equals(Md5Hash Other) => Span.SequenceEqual(Other.Span);
/// <inheritdoc/>
public override bool Equals(object? Obj) => (Obj is Md5Hash Hash) && Hash.Span.SequenceEqual(Span);
/// <inheritdoc/>
public override int GetHashCode() => BinaryPrimitives.ReadInt32LittleEndian(Span);
/// <inheritdoc/>
public override string ToString() => StringUtils.FormatHexString(Memory.Span);
/// <summary>
/// Test two hash values for equality
/// </summary>
public static bool operator ==(Md5Hash A, Md5Hash B) => A.Span.SequenceEqual(B.Span);
/// <summary>
/// Test two hash values for equality
/// </summary>
public static bool operator !=(Md5Hash A, Md5Hash B) => !(A == B);
/// <summary>
/// Tests whether A > B
/// </summary>
public static bool operator >(Md5Hash A, Md5Hash B) => A.CompareTo(B) > 0;
/// <summary>
/// Tests whether A is less than B
/// </summary>
public static bool operator <(Md5Hash A, Md5Hash B) => A.CompareTo(B) < 0;
/// <summary>
/// Tests whether A is greater than or equal to B
/// </summary>
public static bool operator >=(Md5Hash A, Md5Hash B) => A.CompareTo(B) >= 0;
/// <summary>
/// Tests whether A is less than or equal to B
/// </summary>
public static bool operator <=(Md5Hash A, Md5Hash B) => A.CompareTo(B) <= 0;
}
/// <summary>
/// Extension methods for dealing with Md5Hash values
/// </summary>
public static class Md5HashExtensions
{
/// <summary>
/// Read an <see cref="Md5Hash"/> from a memory reader
/// </summary>
/// <param name="Reader"></param>
/// <returns></returns>
public static Md5Hash ReadMd5Hash(this MemoryReader Reader)
{
return new Md5Hash(Reader.ReadFixedLengthBytes(Md5Hash.NumBytes));
}
/// <summary>
/// Write an <see cref="Md5Hash"/> to a memory writer
/// </summary>
/// <param name="Writer"></param>
/// <param name="Hash"></param>
public static void WriteMd5Hash(this MemoryWriter Writer, Md5Hash Hash)
{
Writer.WriteFixedLengthBytes(Hash.Span);
}
}
/// <summary>
/// Type converter from strings to Md5Hash objects
/// </summary>
sealed class Md5HashTypeConverter : TypeConverter
{
/// <inheritdoc/>
public override bool CanConvertFrom(ITypeDescriptorContext Context, Type SourceType)
{
return SourceType == typeof(string);
}
/// <inheritdoc/>
public override object ConvertFrom(ITypeDescriptorContext Context, CultureInfo Culture, object Value)
{
return Md5Hash.Parse((string)Value);
}
}
}