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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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18b4e4a14cb310fc5bbd042961e87da2d11dd708
UnrealEngineUWP/Engine/Source/Editor/PackagesDialog/Private
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Patrick Enfedaque 1c159ae32f Save Package Dialog: Favor non PendingKill as PackageObject if more than one Asset is found in the package (Actor BP Reinstancing)
#rb jeanfrancois.dube

[CL 16125094 by Patrick Enfedaque in ue5-main branch]
2021-04-27 09:34:50 -04:00
..
PackagesDialog.cpp
Make a static version of FAssetData::IsUAsset to avoid the need to expensively create an FAssetData to test whether an object is the UAsset asset of its package.
2021-03-18 17:54:23 -04:00
SPackagesDialog.cpp
Save Package Dialog: Favor non PendingKill as PackageObject if more than one Asset is found in the package (Actor BP Reinstancing)
2021-04-27 09:34:50 -04:00
SPackagesDialog.h
Editor: Add more context to the type column for save selected assets (for niagara, data assets, and data tables)
2021-02-11 19:52:08 -04:00
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