Files
UnrealEngineUWP/Engine/Plugins/Runtime/ReplicationGraph/Source/Private/BasicReplicationGraph.cpp
ryan gerleve eb8021c86d Add some optional handling of replicated actor outer changes on servers.
-Only supports dynamically spawned actors, not placed actors
-UNetDriver::NotifyActorRenamed now has a PreviousOuter parameter
-Net driver notifies any ReplicationDriver (replication graph) of actor renames
-ReplicationGraph APIs added to update internal actor level tracking (this can be toggled with the cvar Net.RepGraph.HandleDynamicActorRename)
-Added cvar net.CleanUpRenamedDynamicActors that will tell clients to destroy an actor if the server moves it to a level that's not currently visible on the client (disabled by default to preserve current behavior)

#jira UE-201875
#rb LouisPhilippe.Seguin
[FYI] Todd.Eckert, Jon.Sourbeer

[CL 31915797 by ryan gerleve in ue5-main branch]
2024-02-29 13:26:08 -05:00

8.5 KiB