Files
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ConversionUtils/DynamicMeshViaMeshDescriptionUtil.h
benoit gadreau 77adc25814 DynamicMeshProvider: full support for MeshDescription LODs when converting to DynamicMesh
a FGetMeshParameters parameter is now used to request a specific LOD, as well as the option of requesting tangents
    this will also allow further customization in the future, if required, by adding attributes to the FGetMeshParameters struct


#rb halfdan.ingvarsson, Jimmy.Andrews
#rnx

[CL 33681647 by benoit gadreau in ue5-main branch]
2024-05-16 04:43:12 -04:00

34 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "TargetInterfaces/DynamicMeshCommitter.h"
#include "TargetInterfaces/MeshTargetInterfaceTypes.h"
#include "GeometryBase.h"
PREDECLARE_GEOMETRY(class FDynamicMesh3);
class IMeshDescriptionCommitter;
class IMeshDescriptionProvider;
struct FMeshDescription;
namespace UE {
namespace Geometry {
UE_DEPRECATED(5.5, "Use GetDynamicMeshViaMeshDescription which takes a FGetMeshParameters instead.")
MODELINGCOMPONENTS_API FDynamicMesh3 GetDynamicMeshViaMeshDescription(
IMeshDescriptionProvider& MeshDescriptionProvider, bool bRequestTangents);
MODELINGCOMPONENTS_API FDynamicMesh3 GetDynamicMeshViaMeshDescription(
IMeshDescriptionProvider& MeshDescriptionProvider,
const FGetMeshParameters& InGetMeshParams = FGetMeshParameters());
MODELINGCOMPONENTS_API void CommitDynamicMeshViaMeshDescription(
FMeshDescription&& CurrentMeshDescription,
IMeshDescriptionCommitter& MeshDescriptionCommitter,
const UE::Geometry::FDynamicMesh3& Mesh,
const IDynamicMeshCommitter::FDynamicMeshCommitInfo& CommitInfo);
}}