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UnrealEngineUWP
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17554cd989b4f2a7ee3d06dc94de870a0eb39dc3
UnrealEngineUWP
/
Engine
/
Plugins
/
Runtime
/
MeshModelingToolset
/
Source
/
ModelingComponents
/
Public
History
lonnie li
890125f92d
ModelingComponents: Expose LineSetComponent as a blueprint spawnable component.
...
#rb Jimmy.Andrews #jira UE-215334 [CL 33807767 by lonnie li in ue5-main branch]
2024-05-21 16:17:13 -04:00
..
AssetUtils
Remove API markings on enums and interfaces that don't need it to fix modular build on some platforms
2024-04-18 04:53:36 -04:00
Baking
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BaseTools
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Changes
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Components
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ConversionUtils
DynamicMeshProvider: full support for MeshDescription LODs when converting to DynamicMesh
2024-05-16 04:43:12 -04:00
Drawing
ModelingComponents: Expose LineSetComponent as a blueprint spawnable component.
2024-05-21 16:17:13 -04:00
Mechanics
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Physics
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PropertySets
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Scene
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Selection
Modeling Tools: Updates the visual display of Mesh Element Selection so that only applicable components are displayed depending on the selection mode
2024-05-17 15:06:29 -04:00
Snapping
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TargetInterfaces
DynamicMeshProvider: full support for MeshDescription LODs when converting to DynamicMesh
2024-05-16 04:43:12 -04:00
Transforms
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InteractiveToolActivity.h
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MeshOpPreviewHelpers.h
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ModelingComponentsModule.h
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ModelingComponentsSettings.h
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ModelingObjectsCreationAPI.h
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ModelingToolTargetUtil.h
DynamicMeshProvider: full support for MeshDescription LODs when converting to DynamicMesh
2024-05-16 04:43:12 -04:00
PreviewMesh.h
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SplineUtil.h
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ToolHostCustomizationAPI.h
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ToolSceneQueriesUtil.h
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ToolSetupUtil.h
Make draw polygon, draw polypath, and draw-and-revolve tools initialize with a 'reasonable' drawing frame instead of starting at the origin
2024-04-23 18:39:48 -04:00
TransactionUtil.h
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WeightMapUtil.h
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