Files
UnrealEngineUWP/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/ShapeApproximation
jimmy andrews 3fb1531bba Mesh to collision tool improvements around convex decomposition:
+ split out convex decomposition from single convex hulls as a separate shape type (rather than hiding the feature under the 'max hulls' count)
+ add a pre-simplify option to make the decomposition compute faster for very large meshes
+ use an enum rather than bool to select the decomposition algorithm, and only show options relevant to each algorithm
+ use better defaults for the navigable space protection algorithm
+ do not default-enable the 'max count' collision shape option, as it can be confusing/frustrating to wait for a decomposition only to find it has random holes due to that option quietly throwing away shapes
#rb david.hill

[CL 33003203 by jimmy andrews in ue5-main branch]
2024-04-16 11:56:28 -04:00
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