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+ split out convex decomposition from single convex hulls as a separate shape type (rather than hiding the feature under the 'max hulls' count) + add a pre-simplify option to make the decomposition compute faster for very large meshes + use an enum rather than bool to select the decomposition algorithm, and only show options relevant to each algorithm + use better defaults for the navigable space protection algorithm + do not default-enable the 'max count' collision shape option, as it can be confusing/frustrating to wait for a decomposition only to find it has random holes due to that option quietly throwing away shapes #rb david.hill [CL 33003203 by jimmy andrews in ue5-main branch]