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UnrealEngineUWP/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public
benoit gadreau a8989ded77 Transfer Bone Weights: added the possibility of propagating the skin weights to a subset of vertices only
if this is straightforward for the closest point algorithm, inpaint can extract data from regions outside the target vertex subset.
    a temporary skin weight attribute is used to modify the weights, then only the subset is copied into the full skin weights attribute.

#rb rinat.abdrashitov

[CL 34117660 by benoit gadreau in ue5-main branch]
2024-06-05 03:13:36 -04:00
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