Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/MetasoundEngine.Build.cs
helen yang b9eb6cda6c Audio bus subsystem refactor checkpoint
- Move audio bus functionality from Mixer Device to new Audio Bus Subsystem
- Add new audio bus key struct so that FMixerAudioBuses do not have to be created with UObject ids

#jira UE-169610
#rb phil.popp, ryan.mangin, rob.gay
#preflight 63906195255f07df8e452b8c

[CL 23429172 by helen yang in ue5-main branch]
2022-12-07 11:04:50 -05:00

52 lines
894 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
namespace UnrealBuildTool.Rules
{
public class MetasoundEngine : ModuleRules
{
public MetasoundEngine(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange
(
new string[]
{
"AVEncoder",
}
);
PrivateDependencyModuleNames.AddRange
(
new string[]
{
"Core",
"AudioExtensions",
"AudioCodecEngine",
"AudioMixer",
"MetasoundGraphCore",
"MetasoundGenerator",
"SignalProcessing"
}
);
PublicDependencyModuleNames.AddRange
(
new string[]
{
"CoreUObject",
"DeveloperSettings",
"Engine",
"MetasoundFrontend",
"MetasoundStandardNodes",
"AudioCodecEngine",
"Serialization",
"AudioPlatformConfiguration",
"WaveTable"
}
);
}
}
}