Files
UnrealEngineUWP/Engine/Source/Developer/SourceControl/SourceControl.Build.cs
Ben Marsh 13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00

64 lines
1.2 KiB
C#

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SourceControl : ModuleRules
{
public SourceControl(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("Developer/SourceControl/Private");
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"InputCore",
}
);
if (Target.Platform == UnrealTargetPlatform.Linux && Target.Type == TargetType.Program)
{
PublicDefinitions.Add("SOURCE_CONTROL_WITH_SLATE=0");
}
else
{
PublicDefinitions.Add("SOURCE_CONTROL_WITH_SLATE=1");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Slate",
"SlateCore",
"EditorStyle"
}
);
}
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Engine",
"UnrealEd",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetTools"
}
);
CircularlyReferencedDependentModules.Add("UnrealEd");
}
if (Target.bBuildDeveloperTools)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"MessageLog",
}
);
}
}
}