// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class SourceControl : ModuleRules { public SourceControl(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.Add("Developer/SourceControl/Private"); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "InputCore", } ); if (Target.Platform == UnrealTargetPlatform.Linux && Target.Type == TargetType.Program) { PublicDefinitions.Add("SOURCE_CONTROL_WITH_SLATE=0"); } else { PublicDefinitions.Add("SOURCE_CONTROL_WITH_SLATE=1"); PrivateDependencyModuleNames.AddRange( new string[] { "Slate", "SlateCore", "EditorStyle" } ); } if (Target.bBuildEditor) { PrivateDependencyModuleNames.AddRange( new string[] { "Engine", "UnrealEd", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "AssetTools" } ); CircularlyReferencedDependentModules.Add("UnrealEd"); } if (Target.bBuildDeveloperTools) { PrivateDependencyModuleNames.AddRange( new string[] { "MessageLog", } ); } } }