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izzy
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UnrealEngineUWP
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1000b3f415f925222a8025d84d17c8bd355f514b
UnrealEngineUWP
/
Engine
/
Source
/
Editor
/
StaticMeshEditor
History
Nick Penwarden
1000b3f415
Use MikkTSpace as the default method for computing tangent space on static meshes.
...
[CL 2384616 by Nick Penwarden in Main branch]
2014-12-10 18:43:54 -05:00
..
Private
Use MikkTSpace as the default method for computing tangent space on static meshes.
2014-12-10 18:43:54 -05:00
Public
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
StaticMeshEditor.Build.cs
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00