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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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1000b3f415f925222a8025d84d17c8bd355f514b
UnrealEngineUWP/Engine/Source
History
Nick Penwarden 1000b3f415 Use MikkTSpace as the default method for computing tangent space on static meshes.
[CL 2384616 by Nick Penwarden in Main branch]
2014-12-10 18:43:54 -05:00
..
Developer
Slate - ESlateCheckBoxState has been renamed to ECheckBoxState.
2014-12-10 14:24:09 -05:00
Editor
Use MikkTSpace as the default method for computing tangent space on static meshes.
2014-12-10 18:43:54 -05:00
Programs
Use a fixedfilename for OBB in APK (main.obb.png) instead of patching JavaBuildSettings.java
2014-12-10 17:23:54 -05:00
Runtime
Use MikkTSpace as the default method for computing tangent space on static meshes.
2014-12-10 18:43:54 -05:00
ThirdParty
#oculus Integration of 0.4.4 Oculus runtimes, adding support for Play in VR mode in the editor
2014-12-10 12:44:21 -05:00
UE4Client.Target.cs
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
UE4Editor.Target.cs
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
UE4Game.Target.cs
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
UE4Server.Target.cs
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
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