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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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1000b3f415f925222a8025d84d17c8bd355f514b
UnrealEngineUWP/Engine
History
Nick Penwarden 1000b3f415 Use MikkTSpace as the default method for computing tangent space on static meshes.
[CL 2384616 by Nick Penwarden in Main branch]
2014-12-10 18:43:54 -05:00
..
Binaries
PR #678: Add support for proxy username and password in GitDependencies (Contributed by jsfdez)
2014-12-10 11:58:24 -05:00
Build
Use a fixedfilename for OBB in APK (main.obb.png) instead of patching JavaBuildSettings.java
2014-12-10 17:23:54 -05:00
Config
Slate - ESlateCheckBoxState has been renamed to ECheckBoxState.
2014-12-10 14:24:09 -05:00
Extras
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
Plugins
Paper2D: Prevent the tile map editor mode from showing up as a tab, it is only activated by pressing 'edit tile map' in the details panel now
2014-12-10 18:08:54 -05:00
Programs
…
Shaders
better quality for SubsurfaceProfile, full res for the non subsurface scattering light contribution (appears sharper but can be tweaked very quickly changing the SubSurfaceColor brightness)
2014-12-10 18:28:58 -05:00
Source
Use MikkTSpace as the default method for computing tangent space on static meshes.
2014-12-10 18:43:54 -05:00
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