Nick Penwarden
1000b3f415
Use MikkTSpace as the default method for computing tangent space on static meshes.
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[CL 2384616 by Nick Penwarden in Main branch]
2014-12-10 18:43:54 -05:00
Martin Mittring
9372a89316
better quality for SubsurfaceProfile, full res for the non subsurface scattering light contribution (appears sharper but can be tweaked very quickly changing the SubSurfaceColor brightness)
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[CL 2384584 by Martin Mittring in Main branch]
2014-12-10 18:28:58 -05:00
Daniel Lamb
c7ea957555
Removed some cooking log spam.
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[CL 2384559 by Daniel Lamb in Main branch]
2014-12-10 18:23:56 -05:00
Nick Atamas
4fae645651
Slate : Locking the cursor to a widget now keeps the locking region's bounds up to date even if the widget's geometry changes.
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Fixed FORT-1507.
[CL 2384552 by Nick Atamas in Main branch]
2014-12-10 18:19:08 -05:00
Mike Beach
7df5a79f8f
[UE-6367] Using the "Default to Pure Cast" option no longer modifies old cast nodes.
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[CL 2384545 by Mike Beach in Main branch]
2014-12-10 18:18:54 -05:00
Mieszko Zielinski
6bcd6fd280
Fixed AI Move To BP node's issues resulting from NavigationComponent's removal #UE4
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[CL 2384505 by Mieszko Zielinski in Main branch]
2014-12-10 17:59:07 -05:00
Saul Abreu
9a5c605520
That last CL I submitted totally did not have an extra parenthesis.
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[CL 2384504 by Saul Abreu in Main branch]
2014-12-10 17:58:54 -05:00
Ben Zeigler
d2fdc1a337
#UE4 Fix a crash when clearing an array inside an array is propagated to child blueprints that have an empty outer array. PropagatePropertyChange handled this case already, but now PropagateArrayPropertyChange does as well
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#codereview Robert.Manuszewski
--------
Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2384498 by Ben.Zeigler on 2014/12/10 17:52:54.
[CL 2384499 by Ben Zeigler in Main branch]
2014-12-10 17:54:08 -05:00
Mike Beach
96f10304be
[UE-6362] Fixing it up so you can use interface inputs into object params (+option to auto cast object connections).
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#codereview Nick.Whiting
[CL 2384497 by Mike Beach in Main branch]
2014-12-10 17:53:55 -05:00
Saul Abreu
e07676682b
Gathering text from assets will no longer access elements of a native fixed-sized FText array improperly.
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Gathering text from assets will no longer compile blueprints while loading packages.
[CL 2384492 by Saul Abreu in Main branch]
2014-12-10 17:48:54 -05:00
John Pollard
ea564a7479
Simpify network version handshake + allow game to override with delegate
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[CL 2384479 by John Pollard in Main branch]
2014-12-10 17:43:56 -05:00
Michael Schoell
1aec693c31
When calling FBlueprintEditorUtils::RemoveGraph, the graph was not being removed from LastEditedDocuments, which ran the risk of deleted Graphs being referenced and attempting to open them when opening up the Blueprint.
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#jira UE-6208 - Access violation crash occurs when trying to open Graph tab on certain blueprints before compiling them.
[CL 2384462 by Michael Schoell in Main branch]
2014-12-10 17:39:21 -05:00
Phillip Kavan
30c950cf75
optimized asset registry queries when filtering by UClass name(s)
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#codereview Bob.Tellez
[CL 2384460 by Phillip Kavan in Main branch]
2014-12-10 17:39:07 -05:00
Mieszko Zielinski
2b77edc443
Increased the default navigation querying extent's Z to avoid embarrassing pathfinding issues #UE4
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[CL 2384459 by Mieszko Zielinski in Main branch]
2014-12-10 17:38:54 -05:00
JJ Hoesing
dc9fee4bc7
Dead code removal in LaunchAndroid.cpp.
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#codereview chris.babcock
[CL 2384449 by JJ Hoesing in Main branch]
2014-12-10 17:28:55 -05:00
Chris Babcock
5a70492c7e
Use a fixedfilename for OBB in APK (main.obb.png) instead of patching JavaBuildSettings.java
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#android
#ue4
#codereview Josh.Adams
[CL 2384436 by Chris Babcock in Main branch]
2014-12-10 17:23:54 -05:00
Chris Gagnon
8f7d63be3b
Fix for a logic change that caused not havig mouse cature to ignore the desired cursor.
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[CL 2384427 by Chris Gagnon in Main branch]
2014-12-10 17:18:54 -05:00
Olaf Piesche
19fe538c98
build fix #2
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[CL 2384390 by Olaf Piesche in Main branch]
2014-12-10 17:04:08 -05:00
Ori Cohen
8b8a61889a
Fix clang
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[CL 2384388 by Ori Cohen in Main branch]
2014-12-10 17:03:55 -05:00
Nick Darnell
d8b46dafc9
Slate - Fixing some build errors from the change to ESlateCheckBoxState. Adding back EndDragDrop to slate application and deprecating it.
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[CL 2384343 by Nick Darnell in Main branch]
2014-12-10 16:48:54 -05:00
Mike Beach
087bcd2c62
[UE-6279] Allowing for interface pins to be left unconnected (without causing compile errors).
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[CL 2384330 by Mike Beach in Main branch]
2014-12-10 16:39:09 -05:00
Zak Middleton
a0eb962251
#ue4 - Move stat counter for UpdateOverlaps() to the "Game" group from "Quick". Add stat counter for UpdatePhysicsVolume().
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[CL 2384328 by Zak Middleton in Main branch]
2014-12-10 16:38:55 -05:00
Chris Gagnon
b098618ad1
Added customizable software cursors.
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Added ability to control globally when the focus brush renders.
#codereview nick.atamas
[CL 2384309 by Chris Gagnon in Main branch]
2014-12-10 16:34:11 -05:00
Richard Hinckley
4d827fadca
Added code to cancel GEs when an OrionChar dies. Modified queries to include rejection containers.
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[CL 2384304 by Richard Hinckley in Main branch]
2014-12-10 16:33:56 -05:00
Billy Bramer
127602eb28
- Change FGameplayEffectContextHandle's FGameplayEffectContext constructor to be explicit to prevent accidental conversions causing problems
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- Fix the periodic damage unit test (UE-6389)
- Fix issue with periodic effects potentially dropping their last tick
#codereview David.Ratti
[CL 2384274 by Billy Bramer in Main branch]
2014-12-10 16:18:55 -05:00