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https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
98 lines
2.5 KiB
Bash
Executable File
98 lines
2.5 KiB
Bash
Executable File
#!/bin/bash
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SCRIPT_DIR=$(cd "$(dirname "$BASH_SOURCE")" ; pwd)
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# args: wrong filename, correct filename
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# expects to be run in Engine folder
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CreateLinkIfNoneExists()
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{
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WrongName=$1
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CorrectName=$2
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pushd `dirname $CorrectName` > /dev/null
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if [ ! -f `basename $CorrectName` ] && [ -f $WrongName ]; then
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echo "$WrongName -> $CorrectName"
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ln -sf $WrongName `basename $CorrectName`
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fi
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popd > /dev/null
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}
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# main
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set -e
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TOP_DIR=$(cd $SCRIPT_DIR/../../.. ; pwd)
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cd ${TOP_DIR}
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IS_GITHUB_BUILD=true
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if [ -e Build/PerforceBuild.txt ]; then
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IS_GITHUB_BUILD=false
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fi
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# Ubuntu/Debian/Mint
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if [ "$(lsb_release --id)" = "Distributor ID: Ubuntu" -o "$(lsb_release --id)" = "Distributor ID: Debian" -o "$(lsb_release --id)" = "Distributor ID: LinuxMint" ]; then
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# Install all necessary dependencies
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DEPS="mono-xbuild \
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mono-dmcs \
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libmono-microsoft-build-tasks-v4.0-4.0-cil \
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libmono-system-data-datasetextensions4.0-cil
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libmono-system-web-extensions4.0-cil
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libmono-system-management4.0-cil
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libmono-system-xml-linq4.0-cil
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libmono-corlib4.0-cil
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libqt4-dev
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dos2unix
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cmake
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"
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for DEP in $DEPS; do
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if ! dpkg -s $DEP > /dev/null 2>&1; then
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echo "Attempting installation of missing package: $DEP"
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set -x
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sudo apt-get install -y $DEP
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set +x
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fi
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done
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fi
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echo
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if [ "$IS_GITHUB_BUILD" = true ]; then
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echo Github build
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echo Checking / downloading the latest archives
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set +e
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mono Binaries/DotNET/GitDependencies.exe --prompt "$@"
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set -e
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#echo Unpacking and massaging the files
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#pushd Build/BatchFiles/Linux > /dev/null
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#./UpdateDeps.sh
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#popd > /dev/null
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else
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echo Perforce build
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echo Assuming availability of up to date third-party libraries
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fi
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# Fixes for case sensitive filesystem.
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echo Fixing inconsistent case in filenames.
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for BASE in Content/Editor/Slate Content/Slate Documentation/Source/Shared/Icons; do
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find $BASE -name "*.PNG" | while read PNG_UPPER; do
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png_lower="$(echo "$PNG_UPPER" | sed 's/.PNG$/.png/')"
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if [ ! -f $png_lower ]; then
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PNG_UPPER=$(basename $PNG_UPPER)
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echo "$png_lower -> $PNG_UPPER"
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# link, and not move, to make it usable with Perforce workspaces
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ln -sf `basename "$PNG_UPPER"` "$png_lower"
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fi
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done
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done
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CreateLinkIfNoneExists ../../engine/shaders/Fxaa3_11.usf ../Engine/Shaders/Fxaa3_11.usf
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CreateLinkIfNoneExists ../../Engine/shaders/Fxaa3_11.usf ../Engine/Shaders/Fxaa3_11.usf
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echo
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pushd Build/BatchFiles/Linux > /dev/null
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./BuildThirdParty.sh
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popd > /dev/null
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touch Build/OneTimeSetupPerformed
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