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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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1000b3f415f925222a8025d84d17c8bd355f514b
UnrealEngineUWP/Engine/Build
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Chris Babcock 5a70492c7e Use a fixedfilename for OBB in APK (main.obb.png) instead of patching JavaBuildSettings.java
#android
#ue4
#codereview Josh.Adams

[CL 2384436 by Chris Babcock in Main branch]
2014-12-10 17:23:54 -05:00
..
Android
Use a fixedfilename for OBB in APK (main.obb.png) instead of patching JavaBuildSettings.java
2014-12-10 17:23:54 -05:00
BatchFiles
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
HTML5
re-add file with correct case and relvant automation changes.
2014-11-06 15:25:26 -05:00
IOS
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
Commit.gitdeps.xml
Delete empty file
2014-12-10 13:18:57 -05:00
JunkManifest.txt
- Removing ES31 Target Platform from being compiled - it won't work without the code to support it properly, which isn't quite there yet [ttp 347603]
2014-09-30 11:38:37 -04:00
Promoted.gitdeps.xml
Rebuilt binaries for promoted changelist 2383186.
2014-12-10 11:53:00 -05:00
SourceDistribution.txt
Add UnrealVersionSelector. Allows having multiple engine installations (GitHub and binary) on the same machine, and uses a tag in the .uproject file to associate projects with the correct one. Also sets up explorer shell extensions on Windows, allowing a project to be associated with any engine version.
2014-04-23 17:52:54 -04:00
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