Files
UnrealEngineUWP/Engine/Source/Developer/ShaderCompilerCommon/Private/HlslccHeaderWriter.cpp
laura hermanns 0320f2f528 D3D11 cross-compilation fixes:
- Patch HLSL to support SV_DepthGreaterEqual and SV_DepthLessEqual.
- Maintain order of shader input/output variables in cross-compiled HLSL.

#rb Jason.Nadro
#jira UE-186066, UE-192125
#rnx

[CL 28633421 by laura hermanns in ue5-main branch]
2023-10-10 15:30:19 -04:00

17 KiB