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UnrealEngineUWP
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0e5ef4fa337d831ceb9977da2a374aaa8dd24c19
UnrealEngineUWP
/
Engine
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josh engebretson
0e5ef4fa33
Horde: Optimize telemetry endpoint to handle multiple metrics
...
#rnx [CL 30808982 by josh engebretson in ue5-main branch]
2024-01-23 12:28:57 -05:00
..
Binaries
PRS - Dynamically load graphs in generated reports
2024-01-17 22:10:33 -05:00
Build
Virtual Scouting - added initial locaiton to teleport history
2024-01-23 12:26:41 -05:00
Config
Rad Audio Codec: SDK and UE integration.
2024-01-22 16:42:09 -05:00
Documentation
Documentation for build tools
2024-01-20 01:03:56 -05:00
Extras
[LiveLinkVCAM] Add missing file
2024-01-23 12:05:09 -05:00
Platforms
/VisionOS
…
Plugins
Updated test to resolve deprecated alias on property
2024-01-23 12:25:49 -05:00
Programs
LiveLink Hub
2024-01-23 09:56:28 -05:00
Shaders
Implemented support for SparseVolumeTextures falling back to coarser mip levels at page level. This is the first step in moving towards streaming at page granularity instead of mip level granularity. The main problem to solve here is to update the descendands of every streamed in/out page so they point to the proper fallback mip data. In this CL, this is done on the CPU using a new always loaded octree representing the sparse page table topology as well as bitsets to keep track of changes in page GPU residency. In the future, we could maybe move this step to the GPU: For every valid mip0 page a CS thread would walk up the mip chain to find the finest resident mip level to fall back to and then write it to all the relevant pages along the path to the parent.
2024-01-23 09:55:23 -05:00
Source
Horde: Optimize telemetry endpoint to handle multiple metrics
2024-01-23 12:28:57 -05:00