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0ad248999412e4402d5ebfc723557d8d58a8a319
UnrealEngineUWP/Engine/Plugins/Runtime/GeometryProcessing/Source
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Jimmy Andrews 0ad2489994 make the world-z alignment logic in dynamic mesh's grouptopology class also apply when the normal is aligned to -Z
#rb david.hill
#preflight 63464d15663dafe41605b40a

[CL 22486381 by Jimmy Andrews in ue5-main branch]
2022-10-12 17:41:15 -04:00
..
DynamicMesh
make the world-z alignment logic in dynamic mesh's grouptopology class also apply when the normal is aligned to -Z
2022-10-12 17:41:15 -04:00
GeometricObjects/Public
…
GeometryAlgorithms
add a pragma so msvc will use precise math when compiling xatlas.cpp, to get consistent results across builds
2022-09-23 20:47:22 -04:00
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