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088da5f2929e923ac3e18ea94de020d5da8e90c3
UnrealEngineUWP/Engine/Source/Editor/StatusBar
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Patrick Boutot 98830126c1 Slate: Update Hittestgrid and some FWidgetPath's function to takes a SWidget pointer instead of a SWidget shared ptr to reduce the number shared ptr copy. FWidgetAndPointer uses a TOptional instead of a TSharedPtr.
#jira UE-115497
#rb vincent.gauthier
#preflight 60b66d94107dc600015d58cc

[CL 16532706 by Patrick Boutot in ue5-main branch]
2021-06-02 08:06:36 -04:00
..
Private
Slate: Update Hittestgrid and some FWidgetPath's function to takes a SWidget pointer instead of a SWidget shared ptr to reduce the number shared ptr copy. FWidgetAndPointer uses a TOptional instead of a TSharedPtr.
2021-06-02 08:06:36 -04:00
Public
The output log can now be summoned from a drawer in each asset editor status bar. The default sequence mirrors -game behavior where '~' will toggle between focusing the console input box, opening the drawer, and restoring focus to the previously focused UI element. This behavior can be disabled in settings to prevent the output log from opening as a drawer with '~'. Additionally a separate shortcut can be bound in order to activate the output log drawer independently of console input box focus.
2021-05-13 09:36:03 -04:00
StatusBar.Build.cs
Nomad tabs docked with major tabs now have a menu instead of just empty space. The menu is simplified because nomad tabs do not belong to a specific editor.
2021-04-26 12:11:27 -04:00
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