Files
UnrealEngineUWP/Engine/Source/Editor/StatusBar/StatusBar.Build.cs

41 lines
714 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class StatusBar : ModuleRules
{
public StatusBar(ReadOnlyTargetRules Target)
: base(Target)
{
PublicIncludePaths.Add(ModuleDirectory + "/Public");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"InputCore",
"EditorStyle",
"EditorFramework",
"UnrealEd",
"ToolMenus",
"OutputLog",
"SourceControlWindows",
"EditorSubsystem",
});
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"MainFrame",
});
PrivateIncludePathModuleNames.AddRange(
new string[] {
"MainFrame",
});
}
}