Patrick Boutot
98830126c1
Slate: Update Hittestgrid and some FWidgetPath's function to takes a SWidget pointer instead of a SWidget shared ptr to reduce the number shared ptr copy. FWidgetAndPointer uses a TOptional instead of a TSharedPtr.
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#jira UE-115497
#rb vincent.gauthier
#preflight 60b66d94107dc600015d58cc
[CL 16532706 by Patrick Boutot in ue5-main branch]
2021-06-02 08:06:36 -04:00
Rex Hill
0decac9e17
Fix source control submenu not updating each time menu is opened
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#jira UE-116554
#rb luc.eygasier
#fyi matt.kuhlenschmidt
[CL 16488282 by Rex Hill in ue5-main branch]
2021-05-27 13:50:26 -04:00
Matt Kuhlenschmidt
034543a222
Fix console edit box not appearing in immersive mode
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#jira UE-116426
[CL 16447020 by Matt Kuhlenschmidt in ue5-main branch]
2021-05-25 09:32:44 -04:00
Matt Kuhlenschmidt
6305bb83cc
Minor adjustments to the output log drawer.
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- ~ key now also works for python command boxes
- Improved tooltip for the output log drawer
- Cosmetic UI changes.
[CL 16352021 by Matt Kuhlenschmidt in ue5-main branch]
2021-05-17 11:28:02 -04:00
Matt Kuhlenschmidt
179f7fcc79
The output log can now be summoned from a drawer in each asset editor status bar. The default sequence mirrors -game behavior where '~' will toggle between focusing the console input box, opening the drawer, and restoring focus to the previously focused UI element. This behavior can be disabled in settings to prevent the output log from opening as a drawer with '~'. Additionally a separate shortcut can be bound in order to activate the output log drawer independently of console input box focus.
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#preflight 609bfbab7ed62d0001454827
[CL 16312223 by Matt Kuhlenschmidt in ue5-main branch]
2021-05-13 09:36:03 -04:00
Matt Kuhlenschmidt
a4cd6f7167
Fix notifications which are just duplicating widgets in order to show the default notification background. This is no longer necessary.
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[CL 16124682 by Matt Kuhlenschmidt in ue5-main branch]
2021-04-27 09:25:32 -04:00
Matt Kuhlenschmidt
87e5451da6
Nomad tabs docked with major tabs now have a menu instead of just empty space. The menu is simplified because nomad tabs do not belong to a specific editor.
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[CL 16115179 by Matt Kuhlenschmidt in ue5-main branch]
2021-04-26 12:11:27 -04:00
jamie dale
da01112ccc
Cleaned-up lingering asset selection references during shutdown
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#jira UE-113626
#lockdown simon.tourangeau
#ROBOMERGE-SOURCE: CL 16066642 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v789-15992632)
[CL 16069153 by jamie dale in ue5-main branch]
2021-04-20 21:58:51 -04:00
Matt Kuhlenschmidt
5304b11eda
Fix the content browser drawer new user notification being hard coded to ctrl+tab, ignoring any user set key binding
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[CL 16005354 by Matt Kuhlenschmidt in ue5-main branch]
2021-04-14 10:39:34 -04:00
matt kuhlenschmidt
b728f19f30
Fix browse button doing nothing if a content browser is not docked. It should open the drawer
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#rb lauren.barnes
#jira UE-112480
#lockdown simon.tourangeau
#ROBOMERGE-SOURCE: CL 15954112 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v787-15839533)
[CL 15971501 by matt kuhlenschmidt in ue5-main branch]
2021-04-10 10:03:39 -04:00
matt kuhlenschmidt
d43686a0bf
UE5 layout changes
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Content browser now hidden by default, opening tip is displayed showing you how to access it from the drawer. It can be permanently docked into the layout from there. Opening tip is never shown again
Placement browser is now closed by default
A UE4 classic layout has been added for those who want the placement browser and content browser docked by default
#jira UETOOL-2669
#ROBOMERGE-OWNER: matt.kuhlenschmidt
#ROBOMERGE-AUTHOR: matt.kuhlenschmidt
#ROBOMERGE-SOURCE: CL 15918688 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)
#ROBOMERGE-CONFLICT from-shelf
[CL 15921147 by matt kuhlenschmidt in ue5-main branch]
2021-04-05 15:03:56 -04:00
matt kuhlenschmidt
54069ab13d
Fix progress notifications not appearing if no editor window has focus
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#rb danny.couture
#ROBOMERGE-SOURCE: CL 15851593 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)
[CL 15852965 by matt kuhlenschmidt in ue5-main branch]
2021-03-29 13:42:04 -04:00
danny couture
2473f46490
Fix status progress not taking increased value of UpdatedTotalWorkToDo into account
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#rb Matt.Kuhlenschmidt
#robomerge Release-5.0-EarlyAccess
[CL 15850508 by danny couture in ue5-main branch]
2021-03-29 09:51:49 -04:00
matt kuhlenschmidt
31580efaca
Notification reskin and progress notification support. Progress notifications appear as a notification with short timeout and then progress appears at the bottom of the status bar until progress completes.
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#rb lauren.barnes
#ROBOMERGE-SOURCE: CL 15797473 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v783-15756269)
[CL 15807593 by matt kuhlenschmidt in ue5-main branch]
2021-03-24 16:26:36 -04:00
patrick enfedaque
925afa781b
SourceControl: Replace main menu "Submit" menu with "View Changelists..."
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#rb sebastien.lussier
#ROBOMERGE-SOURCE: CL 15725157 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v781-15675533)
[CL 15727212 by patrick enfedaque in ue5-main branch]
2021-03-17 13:43:31 -04:00
matt kuhlenschmidt
9bd0191196
Fix Non-Unity CIS
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#ROBOMERGE-SOURCE: CL 15537917 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15537926 by matt kuhlenschmidt in ue5-main branch]
2021-02-25 23:06:15 -04:00
matt kuhlenschmidt
95d18e0f31
Generized the content browser drawer in the status bar so it can be used for other status bar based drawers
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#ROBOMERGE-SOURCE: CL 15525097 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15525113 by matt kuhlenschmidt in ue5-main branch]
2021-02-24 22:11:55 -04:00
Matt Kuhlenschmidt
29efa07420
Fix some instances of the content browser drawer dismissing when menus are opened inside of it
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[CL 15056349 by Matt Kuhlenschmidt in ue5-main branch]
2021-01-12 17:01:59 -04:00
Sebastien Lussier
44a5a5addf
Changelist Window initial implementation
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#rb julien.lheureux
[CL 15041426 by Sebastien Lussier in ue5-main branch]
2021-01-11 15:31:58 -04:00
Matt Kuhlenschmidt
6973e6a61e
Toolbars can now support a hybrid mode where they include no text unless a specific toolbar entry is called out using the "calloutstyle" for the toolbar entry. This allows toolbars to reduce their width significantly. The level editor now uses this by default but a few other asset editors have been set up for this
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[CL 14994802 by Matt Kuhlenschmidt in ue5-main branch]
2021-01-05 16:38:18 -04:00
Matt Kuhlenschmidt
156b9c1ec7
Content browser drawer improvements
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- Always focus search field even when clicking drawer button
- Drawer is now summoned if there is no content browser when clicking the browse button in the details panel or asset editor.
- Creation of the content browser drawer is now handled by the content browser singleton.
[CL 14513618 by Matt Kuhlenschmidt in ue5-main branch]
2020-10-19 09:18:57 -04:00
Matt Kuhlenschmidt
e49a615ad2
Fix console not appearing in immersive mode
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[CL 14247339 by Matt Kuhlenschmidt in ue5-main branch]
2020-09-02 16:05:07 -04:00
brooke hubert
48113fc77e
Adding EditorFramework to build.cs files
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#rnx
#Jira UE-96448
#rb chris.gagnon
[CL 14114839 by brooke hubert in ue5-main branch]
2020-08-14 13:24:16 -04:00
Marc Audy
11f5b21210
Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
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#rnx
[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00
Matt Kuhlenschmidt
272e293224
Ensure any open content browser drawer is properly cleaned up when a status bar is destroyed
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[CL 13706641 by Matt Kuhlenschmidt in ue5-main branch]
2020-06-18 12:22:33 -04:00