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UnrealEngineUWP
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05d8fbeea38ff307aa052d94a0e673a472a9577f
UnrealEngineUWP
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Engine
/
Source
/
Runtime
/
CoreUObject
/
Private
History
Johan Torp
05d8fbeea3
Reduce EDLBootNotificationManager allocations during early editor startup
...
#rb matt.peters [CL 15987949 by Johan Torp in ue5-main branch]
2021-04-13 07:38:30 -04:00
..
AssetRegistry
Make a static version of FAssetData::IsUAsset to avoid the need to expensively create an FAssetData to test whether an object is the UAsset asset of its package.
2021-03-18 17:54:23 -04:00
Blueprint
Systematic changes needed for SoundCue and SoundWave to successfully lazy load in editor in most circumstances when using the -LazyLoadImports commandline switch.
2021-03-25 13:53:42 -04:00
Internationalization
Merge UE5/RES @ 15958325 to UE5/Main
2021-04-08 14:32:07 -04:00
Misc
Remove low value check statement that was causing high quantity of allocations due to FName to string conversion in the condition.
2021-04-12 11:00:20 -04:00
Serialization
Reduce EDLBootNotificationManager allocations during early editor startup
2021-04-13 07:38:30 -04:00
Templates
…
Tests
SharedBuffer: Added MoveToShared() and MoveToUnique() to convert between buffer types
2021-04-05 12:38:27 -04:00
UObject
#jira UE-113242
2021-04-12 17:38:36 -04:00
Virtualization
SharedBuffer: Added MoveToShared() and MoveToUnique() to convert between buffer types
2021-04-05 12:38:27 -04:00
CoreUObjectPrivatePCH.h
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
2020-09-24 00:43:27 -04:00