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Reduce EDLBootNotificationManager allocations during early editor startup
#rb matt.peters [CL 15987949 by Johan Torp in ue5-main branch]
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@@ -151,9 +151,12 @@ struct FEDLBootNotificationManager
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return; // We assume nothing in coreuobject ever loads assets in a constructor
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}
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FScopeLock Lock(&EDLBootNotificationManagerLock);
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TStringBuilder<256> LongNameBuilder;
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LongNameBuilder << PackageName;
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FPathViews::Append(LongNameBuilder, Name);
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FName LongFName(LongNameBuilder.ToView());
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FName LongFName(*(FString(PackageName) / Name));
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FScopeLock Lock(&EDLBootNotificationManagerLock);
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//FPlatformMisc::LowLevelOutputDebugStringf(TEXT("NotifyRegistrationEvent %s %d %d\r\n"), *LongFName.ToString(), int32(NotifyRegistrationType), int32(NotifyRegistrationPhase));
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