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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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05d8fbeea38ff307aa052d94a0e673a472a9577f
UnrealEngineUWP/Engine/Shaders/Public
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christopher waters 7eb61f1f8f Tessellation Removal: Removing tessellation code from shaders. Leaving code in Vertex Factories because Raytracing depends on those functions.
#jira UE-94564
#rb kevin.ortegren

[CL 15982291 by christopher waters in ue5-main branch]
2021-04-12 15:43:50 -04:00
..
Platform
Tessellation Removal: Removing tessellation code from shaders. Leaving code in Vertex Factories because Raytracing depends on those functions.
2021-04-12 15:43:50 -04:00
FP16Math.ush
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
Platform.ush
Tessellation Removal: Removing tessellation code from shaders. Leaving code in Vertex Factories because Raytracing depends on those functions.
2021-04-12 15:43:50 -04:00
ShaderVersion.ush
Added initial support for RDG_{TEXTURE, BUFFER}_ACCESS_ARRAY, which enables a dynamic number of inputs into an RDG pass. Removed unused / deprecated SHADER_PARAMETER_RDG_BUFFER.
2021-04-02 20:35:50 -04:00
WaveBroadcastIntrinsics.ush
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
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