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03fc58d5aa626802d0aaa1ae02ceeb710cae795d
UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime
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Mike Zyracki e102316666 Sequencer: Need to make sure we re-Construct the Animation Sequence Nodes when entering a section since it may have been changed to a pose snapshot node. Also made sure ConstructNodes really just sets them up lightly since it's used by both SequencerInst/ControlRigInst.
#jira UE-87806
#rb max.chen

[CL 11446379 by Mike Zyracki in 4.25 branch]
2020-02-14 13:57:13 -05:00
..
Private
Sequencer: Need to make sure we re-Construct the Animation Sequence Nodes when entering a section since it may have been changed to a pose snapshot node. Also made sure ConstructNodes really just sets them up lightly since it's used by both SequencerInst/ControlRigInst.
2020-02-14 13:57:13 -05:00
Public
Sequencer: Need to make sure we re-Construct the Animation Sequence Nodes when entering a section since it may have been changed to a pose snapshot node. Also made sure ConstructNodes really just sets them up lightly since it's used by both SequencerInst/ControlRigInst.
2020-02-14 13:57:13 -05:00
AnimGraphRuntime.Build.cs
Merging //UE4/Main @ 11112898 to //UE4/Dev-Core (dev-core-l0178)
2020-01-26 11:33:22 -05:00
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