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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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03fc58d5aa626802d0aaa1ae02ceeb710cae795d
UnrealEngineUWP/Engine
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Chris Babcock 03fc58d5aa Add option to force use of legacy ld instead of lld for Android
#jira UE-89634
#ue4
#android
#rb Jack.Porter

[CL 11646388 by Chris Babcock in 4.25 branch]
2020-02-26 22:07:49 -05:00
..
Binaries
New build of python2.7 for Linux supports zlib, bz2, ssl now
2020-02-24 11:17:42 -05:00
Build
Informative simple screen preview
2020-02-26 19:43:49 -05:00
Config
Add option to force use of legacy ld instead of lld for Android
2020-02-26 22:07:49 -05:00
Documentation
Documentation for build tools
2020-02-26 02:29:49 -05:00
Extras
export PATH for Linux/Mac SetupAndroid scripts
2020-02-21 14:53:36 -05:00
Platforms/XXX
Change platform extensions and games to output UAT scripts to their own folder rather than to the Engine folder.
2020-02-25 09:54:31 -05:00
Plugins
Sequencer: Back out changelist 11644900. It's causing more UI refreshing than desirable
2020-02-26 21:21:00 -05:00
Programs
#jira UE-85967 - UnrealDisasterRecoveryService character length is long and can easily max out path length
2020-02-18 16:17:27 -05:00
Shaders
Support LightShaft work with MSAA on IOS.
2020-02-26 21:40:58 -05:00
Source
Add option to force use of legacy ld instead of lld for Android
2020-02-26 22:07:49 -05:00
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