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03fc58d5aa626802d0aaa1ae02ceeb710cae795d
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Platform
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Chris Babcock 03fc58d5aa Add option to force use of legacy ld instead of lld for Android
#jira UE-89634
#ue4
#android
#rb Jack.Porter

[CL 11646388 by Chris Babcock in 4.25 branch]
2020-02-26 22:07:49 -05:00
..
Android
Add option to force use of legacy ld instead of lld for Android
2020-02-26 22:07:49 -05:00
HoloLens
Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
2020-02-12 13:27:19 -05:00
IOS
Slightly modified null check fix that restores previous behavior
2020-02-21 10:23:06 -05:00
Linux
Add protected to bGdbIndexSection bool
2020-02-20 13:10:45 -05:00
Lumin
Use libc++ stl on Lumin to match Android
2020-02-21 15:44:35 -05:00
Mac
Merging FastBuild improvements
2020-02-21 15:09:02 -05:00
TVOS
When staging, set the CFBundleExecutable Info.plist entry to include Client when packaging IOS and TVOS Client C++ targets from PC. Previously it was only set for the stub and then it got overwritten by the stage version when merging plists.
2020-01-30 05:14:28 -05:00
Windows
UBT: Always embed an application manifest during linking, rather than relying on the resource file to include one. This ensures that projects that have a custom resource file for icons, versioning metadata, etc... still operate correctly with manifested OS versions.
2020-02-25 16:32:16 -05:00
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