Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
03fc58d5aa626802d0aaa1ae02ceeb710cae795d
UnrealEngineUWP/Engine/Source/Developer/MaterialBaking
History
Sebastien Lussier b4aa2de878 Merge CL 11587939 - Fix invalid material baking when "Reuse Mesh Lightmap UVs is used with a mirrored (negative scale) mesh.
#jira none
#rb none

[CL 11588027 by Sebastien Lussier in 4.25 branch]
2020-02-24 11:11:13 -05:00
..
Private
Merge CL 11587939 - Fix invalid material baking when "Reuse Mesh Lightmap UVs is used with a mirrored (negative scale) mesh.
2020-02-24 11:11:13 -05:00
Public
Edigrating 3 CLs to improve HLOD generation time (faster material baking & mesh merging)
2020-02-03 11:08:35 -05:00
MaterialBaking.Build.cs
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
Powered by Gitea Page: 431ms Template: 20ms
English
English
Licenses API