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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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00efdf60976d957eafeb1949031c62b68ec92aec
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Private
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danny couture 976b386e35 Temporary fix so TSAN can see the barrier until we have time to remove that global barrier and do a proper profiling pass of the change on all platforms
#rnx
#rb Johan.Torp

[CL 25889648 by danny couture in ue5-main branch]
2023-06-09 07:09:57 -04:00
..
AssetRegistry
AssetRegistry and ExternalActors: Ignore ExternalActors that have a packagename that does not match their objectpath. These actors were created by an editor bug during saveas, and they can hide the true actors that have that objectpath.
2023-05-31 11:57:32 -04:00
Blueprint
Converting ARO-facing raw pointers to TObjectPtr ahead of raw pointer ARO API deprecation.
2023-05-16 10:52:49 -04:00
Internationalization
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Misc
Undo //Fortnite/Main/... changelist 25858318
2023-06-07 19:42:46 -04:00
Serialization
Add missing PlayInEditorLoadingScope in zenloader
2023-06-08 10:08:21 -04:00
Templates
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Tests/Serialization
Add some basic threading tests to FEditorBulkData
2023-05-16 04:47:32 -04:00
UObject
Temporary fix so TSAN can see the barrier until we have time to remove that global barrier and do a proper profiling pass of the change on all platforms
2023-06-09 07:09:57 -04:00
CoreUObjectPrivatePCH.h
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