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UnrealEngineUWP
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00efdf60976d957eafeb1949031c62b68ec92aec
UnrealEngineUWP
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Engine
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Runtime
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CoreUObject
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danny couture
976b386e35
Temporary fix so TSAN can see the barrier until we have time to remove that global barrier and do a proper profiling pass of the change on all platforms
...
#rnx #rb Johan.Torp [CL 25889648 by danny couture in ue5-main branch]
2023-06-09 07:09:57 -04:00
..
Internal
OnlyEditorOnly: Make a separate setting for OnlyEditorOnly rather than using CanSkipEditorReferencedPackagesWhenCooking, so we can deprecate that separately later and still test OnlyEditorOnly.
2023-05-05 16:59:00 -04:00
Private
Temporary fix so TSAN can see the barrier until we have time to remove that global barrier and do a proper profiling pass of the change on all platforms
2023-06-09 07:09:57 -04:00
Public
changed PackageHarvester and SavePackage to use TObjectPtr for future work on Lazy Load
2023-06-08 14:33:34 -04:00
Tests
Undo //Fortnite/Main/... changelist 25858318
2023-06-07 19:42:46 -04:00
CoreUObject.Build.cs
Support enabling AutoRTFM instrumentation on a Module level in UBT
2023-05-18 15:44:35 -04:00