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UnrealEngineUWP
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UnrealEngineUWP
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dan elksnitis
06395bee56
[shaders] add Hash field to FShaderCompilerInput so debug output of InputHash.txt works correctly whether or not the preprocessed cache is enabled, and the IShaderFormat API for debug output of independent-preprocessing-enabled backends is cleaner
...
#rb Jason.Nadro [CL 25814977 by dan elksnitis in ue5-main branch]
2023-06-06 09:55:43 -04:00
..
IAudioFormat.h
READD: Chunked Seektables for BinkAudio (with Fixes)
2023-05-26 12:21:41 -04:00
IAudioFormatModule.h
…
IDeviceManagerCustomPlatformWidgetCreator.h
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IProjectBuildMutatorFeature.h
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IShaderFormat.h
[shaders] add Hash field to FShaderCompilerInput so debug output of InputHash.txt works correctly whether or not the preprocessed cache is enabled, and the IShaderFormat API for debug output of independent-preprocessing-enabled backends is cleaner
2023-06-06 09:55:43 -04:00
IShaderFormatModule.h
…
ITargetDevice.h
Fix display of multiple iOS/tvOS devices in the QuickLaunch menu within the editor. The iOS icon will now show the type of device connection (wifi/usb)
2023-05-24 09:39:39 -04:00
ITargetDeviceOutput.h
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ITargetDeviceSocket.h
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ITargetPlatform.h
Fix display of multiple iOS/tvOS devices in the QuickLaunch menu within the editor. The iOS icon will now show the type of device connection (wifi/usb)
2023-05-24 09:39:39 -04:00
ITargetPlatformManagerModule.h
…
ITargetPlatformModule.h
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TargetDeviceId.h
…