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UnrealEngineUWP
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UnrealEngineUWP
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dan elksnitis
06395bee56
[shaders] add Hash field to FShaderCompilerInput so debug output of InputHash.txt works correctly whether or not the preprocessed cache is enabled, and the IShaderFormat API for debug output of independent-preprocessing-enabled backends is cleaner
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#rb Jason.Nadro [CL 25814977 by dan elksnitis in ue5-main branch]
2023-06-06 09:55:43 -04:00
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Common
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Interfaces
[shaders] add Hash field to FShaderCompilerInput so debug output of InputHash.txt works correctly whether or not the preprocessed cache is enabled, and the IShaderFormat API for debug output of independent-preprocessing-enabled backends is cleaner
2023-06-06 09:55:43 -04:00
TargetPlatform.h
…