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izzy/UnrealEngineUWP
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00efdf60976d957eafeb1949031c62b68ec92aec
UnrealEngineUWP/Engine/Source/Developer/TargetPlatform
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dan elksnitis 06395bee56 [shaders] add Hash field to FShaderCompilerInput so debug output of InputHash.txt works correctly whether or not the preprocessed cache is enabled, and the IShaderFormat API for debug output of independent-preprocessing-enabled backends is cleaner
#rb Jason.Nadro

[CL 25814977 by dan elksnitis in ue5-main branch]
2023-06-06 09:55:43 -04:00
..
Private
- Allow a project to override the Main SDK version for a platform (the platform's project Engine.ini would set
2023-06-02 13:42:59 -04:00
Public
[shaders] add Hash field to FShaderCompilerInput so debug output of InputHash.txt works correctly whether or not the preprocessed cache is enabled, and the IShaderFormat API for debug output of independent-preprocessing-enabled backends is cleaner
2023-06-06 09:55:43 -04:00
TargetPlatform.Build.cs
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