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- Allow to specify the completion status and terminal state when calling Stop() on State Tree exection context - Global task's execution status directly translates to stree state on global EnterState (previously could just fail) - Report terminal state transitions for global tasks (allows to use same task erro handling on states and global) - Tie global task exection to the tree status, global tasks get ExitState() when transitioning to terminal state - RequestTransition() was errorneuously reporting TreeRunStatus (instead of LastTickStatus) in Transition.CurrentRunStatus, this made it impossible to detect failed transitions on ExitState() #preflight 647dae328b08a8b7939102ab [CL 25789064 by mikko mononen in ue5-main branch]