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- IDisplayClusterRender_CachedTexture - Texture object created from memory data. These texture objects are also cached, and will be reused if their name matches. - TDisplayClusterDataCache - A template class that implements a cache for storing TSharedPtr<> objects. Also this cache is tickable and can delete unused objects after a timeout. - FDisplayClusterTickableGameObject - a tickable object to which an event can be subscribed (this subtask is part of the In-Frustum Fit for MPCDI/2D/3D/mesh) #jira UE-186782 #rb Alejandro.Arango, Vitalii.Boiko [CL 25909819 by peter tarasenko in ue5-main branch]